Halo Infinite Campaign Co-Op Delayed Until Late Season 2

Halo Infinite Campaign Co-Op Delayed Until Late Season 2

Halo Infinite’s campaign co-op will miss its release date again. After a rough series of delays leading into the game’s launch last December, developer 343 Industries announced Master Chief wouldn’t see a multiplayer network campaign on May 3.

Instead, the latest Waypoint update shifted Halo Infinite’s multiplayer campaign launch back until later in season 2. There’s no specific date for the mode just yet, but 343 says it plans to pin down a day for multiplayer network campaign play and the split-screen co-op as soon as possible.

“The reality is that it’s going to take more time to land a high-quality, full-featured 4-player network co-op experience,” wrote Halo Infinite head of creative Joseph Staten. “We’re also committed to a great 2-player split-screen co-op experience on all Xbox consoles, from the original Xbox One through Xbox Series X—and the non-linear, wide-open sections of the Campaign present some big challenges for split-screen that have taken us more time to solve.”

Unfortunately, this isn’t the first time Halo Infinite’s multiplayer campaign has shifted its timeline, with the first rumblings of a delay announced in August last year. In fairness to 343, the message was always a “maybe” on co-op with the start of season 2, and Staten says the team’s progress on the multiplayer campaign “has been occurring in parallel to Season 2 work, as has our work on Forge.”

There’s plenty to juggle, and the March blog also notes Halo’s popular aforementioned Forge mode should still make the season 3 window. Early builds of the creative content are already out in the wild with some community creators, and 343 says these private tests of Forge will continue with public flights on the radar for later this year.

The constant push and pull of release dates and delays are a bummer, but in an era of COVID-19 risks and rampant crunch, it’s more an ugly normal than not for most of the global industry scene. While I hang tight and wait for my chance to play through Infinite with a friend, I’m begging publisher Microsoft to get these folks some help.

Author: Deann Hawkins