How to Beat Knight Mare in Tiny Tina’s Wonderlands

How to Beat Knight Mare in Tiny Tina’s Wonderlands

In Tiny Tina’s Wonderlands, players will face Knight Mare, a half horse half knight hybird, in a two phase boss fight preceding the final battle.

In Tiny Tina’s Wonderlands, Knight Mare is the final boss players will face before they confront the Dragon Lord. This undead enemy has the body of a knight with the head of a unicorn. As the penultimate fight, players should be appropriately leveled and prepared for a challenge. Players will face Knight Mare as part of the main story, specifically once they reach the end of Ossu-Gol Necropolis in the Hall of Heroes. Before attempting this boss fight, players should reach level 4o, the max level in Tiny Tina’s Wonderlands.

When players first face Knight Mare, the boss will attack with primarily melee attacks. Knight Mare will charge at players while flailing an axe that can deal significant damage if it lands. Additionally, players may be tossed around the arena from the impact. Knight Mare also uses a charged spinning attack, which players should avoid because it deals heavy damage. If players stray too far from the boss, Knight Mare will retaliate by shooting fire out of its eyes in a ranged attack.


Related: Tiny Tina’s Wonderlands: All Lost Marble Locations Guide

During this phase of the fight, when Knight Mare has a third of its health remaining, the boss becomes immune to damage, even from a powerful weapon like Shadowfire in Tiny Tina’s Wonderlands. Players will need to activate the three purple Runes in the arena to remove the damage immunity and finish this phase of the fight. Players will know Knight Mare is vulnerable again when the shield icon disappears from the health bar. Once players have dealt enough damage to Knight Mare, they will enter the second phase of the fight.

Tiny Tina’s Wonderlands: Knight Mare Boss Fight’s Second Phase

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Knight Mare will visually appear blue and translucent and wield an enormous arena-wide sword. The boss will send an unavoidable shot of electricity throughout the arena to begin the phase. Knight Mare will also be harder to attack during this phase because the boss will stay in the upper half of the arena. To bring the boss back to the ground, players can activate the Rune in the arena. Alternatively, players can use ranged attacks on Night Mare, such as with the Masterwork Handbow in Tiny Tina’s Wonderlands, as the boss floats above the arena.

Players will want to deal damage to Knight Mare while continually avoiding the sword and electric attacks. Additionally, players should be wary of the enemy spectral steeds that will periodically attack from the sides of the arena. If players are hit by one of those apparitions, they will take a significant amount of damage.

To defeat Knight Mare, players will need to clear all three of its health bars. Players can determine their progress by the color of the bar. In the beginning of phase one, Knight Mare’s health bar is yellow, and it will turn white when players have dealt sufficient damage. For phase two, the health bar is blue. Of note, weapons and spells that deal poison, ice, and electric damage are most effective against the equestrian foe, depending on the player’s class in Tiny Tina’s Wonderlands. Players can also aim for Knight Mare’s head in an attempt to land critical hits, which deal more damage.

Next: Tiny Tina’s Wonderlands: How To Get Lil K’s Bread Slicer

Tiny Tina’s Wonderlands is available for Xbox One, Xbox Series X/S, PlayStation 4, PlayStation 5, and PC.

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Ashley Edwards
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Ashley Edwards is a freelance writer for Screen Rant focusing on gaming guides and features. Based in Pennsylvania Ashley graduated with her bachelor’s degree in political science in 2015 and enjoys spending time with her cat.

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