No One is Making a New Sly Cooper Game, So There’s No Good in the World

No One is Making a New Sly Cooper Game, So There's No Good in the World

Look. Sucker Punch is making a Ghost of Tsushima sequel or some shit. They’re busy and that’s fine. I don’t care about that. They’re free to do whatever they want. But goddammit, Sony, it’s been nine years since Sly Cooper: Thieves in Time, and you’re still not letting anyone make a new game in that series? Or Infamous? I mean, I’m less concerned about the latter because that series didn’t end on a decade-long cliffhanger. But Sony has left one of its beloved PlayStation 2 mascots stranded in ancient Egypt and original developer Sucker Punch has confirmed it’s going to stay that way.

Through a post on the developer’s website, Sucker Punch confirmed that it has no plans to revisit either its platformer series or its open-world superhero series, and that Sony has not allowed any other studio to develop a new game using either IP in the meantime.

“As our games continue to grow in scale and complexity, they require the full attention of our studio. With our focus on our current project, we have no plans to revisit inFAMOUS or Sly Cooper right now, and no other studio is currently working on projects related to those franchises either. These characters are very special and near and dear to our hearts, so while we’d never say never to re-opening those doors down the road, for now there are no inFAMOUS or Sly Cooper games in development.

The whole thing was sprung on because the company wanted to give an update on Infamous 2’s user-generated content servers, which will be undergoing maintenance as Sucker Punch will still be supporting them for the time being. The studio also plans to make the Cole’s Legacy DLC for Infamous: Second Son more widely available.

But none of that amounts to a new game in either of these series. I wear an Infamous: Second Son beanie 80% of the time, but I’m pretty okay leaving that series behind for right now. Sly Cooper, however, has been sitting on the aforementioned cliffhanger for nearly a decade, and Sanzaru Games, the studio that developed Thieves in Time and had plans to rectify its ending wasn’t given the greenlight to. The team had plans to release a DLC that would have taken the series’ thieving raccoon protagonist on a time-traveling adventure through ancient Egypt, and hopefully ended in a happier note than the base game. But Sony said “nah.”

I guess I’ll just have to continue holding on to my theory that Sly’s appearance in Ratchet & Clank: Rift Apart is canon.

Author: Deann Hawkins